Blender (software)
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Blender is a
free and open-source Free and open-source software (FOSS) is a term used to refer to groups of software consisting of both free software and open-source software where anyone is freely licensed to use, copy, study, and change the software in any way, and the source ...
3D computer graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
software tool set used for creating animated films, visual effects, art,
3D-printed 3D printing or additive manufacturing is the construction of a three-dimensional object from a CAD model or a digital 3D model. It can be done in a variety of processes in which material is deposited, joined or solidified under computer co ...
models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games. Blender's features include
3D modelling In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface (mathematics), surface of an object (inanimate or living) in Three-dimensional space, three dimensions via 3D comput ...
, UV mapping, texturing, digital drawing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting,
animation Animation is a method by which image, still figures are manipulated to appear as Motion picture, moving images. In traditional animation, images are drawn or painted by hand on transparent cel, celluloid sheets to be photographed and exhibited ...
, match moving, rendering, motion graphics, video editing, and compositing.


History

The Dutch animation studio NeoGeo (not related to Neo Geo video game hardware) started to develop Blender as an in-house application, and based on the timestamps for the first source files, January 2, 1994 is considered to be Blender's birthday. Version 1.00 was released in January 1995, with the primary author being company co-owner and software developer Ton Roosendaal. The name ''Blender'' was inspired by a song by the Swiss electronic band Yello, from the album '' Baby'', which NeoGeo used in its showreel. Some design choices and experiences for Blender were carried over from an earlier software application, called Traces, that Roosendaal developed for NeoGeo on the Commodore Amiga platform during the 1987–1991 period. On January 1, 1998, Blender was released publicly online as SGI freeware. NeoGeo was later dissolved, and its client contracts were taken over by another company. After NeoGeo's dissolution, Ton Roosendaal founded Not a Number Technologies (NaN) in June 1998 to further develop Blender, initially distributing it as
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer ...
until NaN went bankrupt in 2002. This also resulted in the discontinuation of Blender's development. In May 2002, Roosendaal started the non-profit
Blender Foundation The Blender Foundation is a Dutch nonprofit organization (Stichting) responsible for the development of Blender, an open source 3D content-creation program. The foundation has distributed the animated films '' Elephants Dream'' (2006), ''Big Bu ...
, with the first goal to find a way to continue developing and promoting Blender as a community-based
open-source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized sof ...
project. On July 18, 2002, Roosendaal started the "Free Blender" campaign, a
crowdfunding Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and alternative finance. In 2015, over was raised worldwide by crow ...
precursor. The campaign aimed at open-sourcing Blender for a one-time payment of €100,000 (US$100,670 at the time), with the money being collected from the community. On September 7, 2002, it was announced that they had collected enough funds and would release the Blender source code. Today, Blender is
free and open-source software Free and open-source software (FOSS) is a term used to refer to groups of software consisting of both free software and open-source software where anyone is freely licensed to use, copy, study, and change the software in any way, and the source ...
, largely developed by its community as well as 24 employees employed by the Blender Institute. The Blender Foundation initially reserved the right to use dual licensing so that, in addition to GPL 2.0-or-later, Blender would have been available also under the "Blender License", which did not require disclosing source code but required payments to the Blender Foundation. However, this option was never exercised and was suspended indefinitely in 2005. Blender is solely available under "GNU GPLv2 or any later" and was not updated to the GPLv3, as "no evident benefits" were seen. In 2019, with the release of version 2.80, the integrated
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
for making and prototyping video games was removed; Blender's developers recommended that users migrate to more powerful
open source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized sof ...
game engines such as Godot instead.


Suzanne

In February 2002, it was clear that the company behind Blender, NaN, could not survive and would close its doors in March. Nevertheless, they put out one more release, Blender 2.25. As a sort of Easter egg and last personal tag, the artists and developers decided to add a 3D model of a
chimpanzee The chimpanzee (''Pan troglodytes''), also known as simply the chimp, is a species of great ape native to the forest and savannah of tropical Africa. It has four confirmed subspecies and a fifth proposed subspecies. When its close relative th ...
head (called a "
monkey Monkey is a common name that may refer to most mammals of the infraorder Simiiformes, also known as the simians. Traditionally, all animals in the group now known as simians are counted as monkeys except the apes, which constitutes an incomple ...
" in the software). It was created by Willem-Paul van Overbruggen (SLiD3), who named it Suzanne after the orangutan in the Kevin Smith film '' Jay and Silent Bob Strike Back''. Suzanne is Blender's alternative to more common test models such as the Utah Teapot and the Stanford Bunny. A low-polygon model with only 500 faces, Suzanne is included in Blender and often used as a quick and easy way to test materials, animations, rigs, textures, and lighting setups. It is as easily added to a scene as primitives such as a cube or plane. The largest Blender contest gives out an award called the Suzanne Award.


Release history

The following table lists notable developments during Blender's release history: green indicates the current version, yellow indicates currently supported versions, and red indicates versions that are no longer supported (though many later versions can still be used on modern systems). As of 2021, official releases of Blender for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
, and Linux, as well as a port for
FreeBSD FreeBSD is a free and open-source Unix-like operating system descended from the Berkeley Software Distribution (BSD), which was based on Research Unix. The first version of FreeBSD was released in 1993. In 2005, FreeBSD was the most popular ...
, are available in 64-bit versions. Blender is available for Windows 8.1 and above, and Mac OS X 10.13 and above. Blender 2.76b was the last supported release for Windows XP and version 2.63 was the last supported release for
PowerPC PowerPC (with the backronym Performance Optimization With Enhanced RISC – Performance Computing, sometimes abbreviated as PPC) is a reduced instruction set computer (RISC) instruction set architecture (ISA) created by the 1991 Apple Inc., App ...
. Blender 2.83 LTS and 2.92 were the last supported versions for Windows 7. In 2013, Blender was released on
Android Android may refer to: Science and technology * Android (robot), a humanoid robot or synthetic organism designed to imitate a human * Android (operating system), Google's mobile operating system ** Bugdroid, a Google mascot sometimes referred to ...
as a demo, but hasn't been updated since.


Features


Modeling

Blender has support for a variety of geometric primitives, including polygon meshes,
Bézier curve A Bézier curve ( ) is a parametric curve used in computer graphics and related fields. A set of discrete "control points" defines a smooth, continuous curve by means of a formula. Usually the curve is intended to approximate a real-world shape t ...
s, NURBS surfaces,
metaballs In computer graphics, metaballs are organic-looking ''n''-dimensional isosurfaces, characterised by their ability to meld together when in close proximity to create single, contiguous objects. In solid modelling, polygon meshes are commonly ...
, icospheres, text, and an n-gon modeling system called B-mesh. There is also an advanced polygonal modelling system which can be accessed through an edit mode. It supports features such as extrusion, bevelling, and subdividing.


Modifiers

Modifiers apply non-destructive effects which can be applied upon rendering or exporting, such as
subdivision surface In the field of 3D computer graphics, a subdivision surface (commonly shortened to SubD surface) is a curved surface represented by the specification of a coarser polygon mesh and produced by a recursive algorithmic method. The curved surface, t ...
s.


Sculpting

Blender has multi-resolution digital sculpting, which includes dynamic topology, "baking", remeshing, re-symmetrization, and decimation. The latter is used to simplify models for exporting purposes (an example being game assets).


Geometry nodes

Blender has a geometry node system for procedurally and non-destructively creating and manipulating geometry. It was first added to Blender 2.92, which focuses on object scattering and instancing. It takes the form of a modifier, so it can be stacked over other different modifiers. The system uses object attributes, which can be modified and overridden with
string String or strings may refer to: *String (structure), a long flexible structure made from threads twisted together, which is used to tie, bind, or hang other objects Arts, entertainment, and media Films * ''Strings'' (1991 film), a Canadian anim ...
inputs. Attributes can include positions, normals and UV maps. All attributes can be viewed in an attribute spreadsheet editor. The Geometry Nodes utility also has the capability of creating primitive meshes. In Blender 3.0, support for creating and modifying curves objects was added to Geometry Nodes. In Blender 3.0, the Geometry Nodes workflow was completely redesigned with fields, in order to make the system more intuitive and work like shader nodes.Archived a
Ghostarchive
and th
Wayback Machine


Simulation

Blender can be used to simulate smoke, rain, dust, cloth, fluids, hair, and rigid bodies.


Fluid simulation

The fluid simulator can be used for simulating liquids, like water being poured into a cup. It uses Lattice Boltzmann methods (LBM) to simulate fluids and allows for plenty of adjustment of particles and resolution. The particle physics fluid simulation creates particles that follow the smoothed-particle hydrodynamics method. Blender has simulation tools for soft-body dynamics, including mesh collision detection, LBM fluid dynamics, smoke simulation,
Bullet A bullet is a kinetic projectile, a component of firearm ammunition that is shot from a gun barrel. Bullets are made of a variety of materials, such as copper, lead, steel, polymer, rubber and even wax. Bullets are made in various shapes and co ...
rigid-body dynamics, an ocean generator with waves, a particle system that includes support for particle-based hair, and real-time control during physics simulation and rendering. In Blender 2.82, a new fluid simulation system called Mantaflow was added, replacing the old FLIP system. In Blender 2.92, another fluid simulation system called APIC, which builds on Mantaflow, was added. Vortices and more stable calculations are improved from the FLIP system.


Cloth Simulation

Cloth simulation is done by simulating vertices with a rigid body simulation. If done on a 3D mesh, it will produce similar effects as the soft body simulation.


Animation

Blender's keyframed animation capabilities include
inverse kinematics In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a g ...
, armatures, hooks, curve- and
lattice-based deformation In computer graphics, free-form deformation (FFD) is a geometric technique used to model simple deformations of rigid objects. It is based on the idea of enclosing an object within a cube or another hull object, and transforming the object within ...
s, shape keys, non-linear animation, constraints, and
vertex weighting This is a glossary of terms relating to computer graphics Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and comp ...
. In addition, its Grease Pencil tools allow for 2D animation within a full 3D pipeline.


Rendering

Internal render engine with scanline rendering, indirect lighting, and ambient occlusion that can export in a wide variety of formats; A path tracer render engine called Cycles, which can take advantage of the GPU for rendering. Cycles supports the Open Shading Language since Blender 2.65. Cycles Hybrid Rendering is possible in Version 2.92 with Optix. Tiles are calculated with GPU in combination with cpu. EEVEE is a new physically based real-time renderer. It works both as a renderer for final frames, and as the engine driving Blender's real-time viewport for creating assets.


Texturing and shading

Blender allows procedural and node-based textures, as well as texture painting, projective painting,
vertex painting In 3D computer graphics software, vertex painting refers to interactive editing tools for modifying vertex attributes directly on a 3D polygon mesh, using painting tools similar to any digital painting application but working in a 3D viewport on ...
, weight painting and dynamic painting.


Post-production

Blender has a node-based compositor within the rendering pipeline, which is accelerated with OpenCL. It also includes a non-linear video editor called the Video Sequence Editor (VSE), with support for effects like Gaussian blur,
color grading Color grading is a post-production process common to filmmaking and video editing of altering the appearance of an image for presentation in different environments on different devices. Various attributes of an image such as contrast, color, s ...
, fade and wipe transitions, and other video transformations. However, there is no built-in multi-core support for rendering video with the VSE.


Plugins/addons and scripts

Blender supports Python scripting for the creation of custom tools, prototyping, game logic, importing/exporting from other formats, and task automation. This allows for integration with several external render engines through plugins/addons.


File format

Blender features an internal file system that can pack multiple scenes into a single ".blend" file. * Most of Blender's ".blend" files are forward, backward, and cross-platform compatible with other versions of Blender, with the following exceptions: ** Loading animations stored in post-2.5 files in Blender pre-2.5. This is due to the reworked animation subsystem introduced in Blender 2.5 being inherently incompatible with older versions. ** Loading meshes stored in post 2.63. This is due to the introduction of BMesh, a more versatile mesh format. ** Blender 2.8 ".blend" files are no longer fully backward compatible, causing errors when opened in previous versions. ** Many 3.x ".blend" files are not completely backwards-compatible as well, and may cause errors with previous versions. * All scenes, objects, materials, textures, sounds, images, and post-production effects for an entire animation can be packaged and stored in a single ".blend" file. Data loaded from external sources, such as images and sounds, can also be stored externally and referenced through either an absolute or relative file path. Likewise, ".blend" files themselves can also be used as libraries of Blender assets. * Interface configurations are retained in ".blend" files. A wide variety of import/export scripts that extend Blender capabilities (accessing the object data via an internal API) make it possible to interoperate with other 3D tools. Blender organizes data as various kinds of "data blocks" (akin to glTF), such as Objects, Meshes, Lamps, Scenes, Materials, Images, and so on. An object in Blender consists of multiple data blocks – for example, what the user would describe as a polygon mesh consists of at least an Object and a Mesh data block, and usually also a Material and many more, linked together. This allows various data blocks to refer to each other. There may be, for example, multiple Objects that refer to the same Mesh, and making subsequent editing of the shared mesh results in shape changes in all Objects using this Mesh. Objects, meshes, materials, textures, etc. can also be linked to other .blend files, which is what allows the use of .blend files as reusable resource libraries.


Import and export

The software supports a variety of 3D file formats for import and export, among them
Alembic An alembic (from ar, الإنبيق, al-inbīq, originating from grc, ἄμβιξ, ambix, 'cup, beaker') is an alchemical still consisting of two vessels connected by a tube, used for distillation of liquids. Description The complete disti ...
,
3D Studio Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabil ...
(3DS),
FBX FBX (''Filmbox'') is a proprietary file format () developed by Kaydara and owned by Autodesk since 2006. It is used to provide interoperability between digital content creation applications. FBX is also part of Autodesk Gameware, a series of vid ...
, DXF, SVG,
STL STL may refer to: Communications * Standard telegraph level *Studio/transmitter link International law *Special Tribunal for Lebanon The Special Tribunal for Lebanon (STL), also referred to as the Lebanon Tribunal or the Hariri Tribunal, is a ...
(for 3D printing), UDIM, USD, VRML, WebM, X3D and OBJ.


Deprecated features


Blender Game Engine

The
Blender Game Engine The Blender Game Engine was a free and open-source 3D production suite used for making real-time interactive content. It was previously embedded within Blender, but support for it was dropped in 2019, with the release of Blender 2.8. The game en ...
was a built-in real-time graphics and logic engine with features such as collision detection, a dynamics engine, and programmable logic. It also allowed the creation of stand-alone, real-time applications ranging from architectural visualization to video games. In April 2018, the engine was removed from the upcoming Blender 2.8 release series, due to updates and revisions to the engine lagging behind other game engines such as the open-source Godot, and Unity. In the 2.8 announcements, the Blender team specifically mentioned the Godot engine as a suitable replacement for migrating Blender Game Engine users.


Blender Internal

Blender Internal, a biased rasterization engine and scanline renderer used in previous versions of Blender, was also removed for the 2.80 release in favor of the new "Eevee" renderer, a realtime physically based renderer.


User interface


Commands

Most of the commands are accessible via hotkeys. There are also comprehensive graphical menus. Numeric buttons can be "dragged" to change their value directly without the need to aim at a particular widget, as well as being set using the keyboard. Both sliders and number buttons can be constrained to various step sizes with modifiers like the and keys. Python expressions can also be typed directly into number entry fields, allowing mathematical expressions to specify values.


Modes

Blender includes many modes for interacting with objects, the two primary ones being ''Object Mode'' and ''Edit Mode'', which are toggled with the key. Object mode is used to manipulate individual objects as a unit, while Edit mode is used to manipulate the actual object data. For example, an Object Mode can be used to move, scale, and rotate entire polygon meshes, and Edit Mode can be used to manipulate the individual vertices of a single mesh. There are also several other modes, such as Vertex Paint, Weight Paint, and Sculpt Mode.


Workspaces

The Blender GUI builds its tiled windowing system on top of one or multiple windows provided by the underlying platform. One platform window (often sized to fill the screen) is divided into sections and subsections that can be of any type of Blender's views or window types. The user can define multiple layouts of such Blender windows, called screens, and switch quickly between them by selecting from a menu or with keyboard shortcuts. Each window type's own GUI elements can be controlled with the same tools that manipulate the 3D view. For example, one can zoom in and out of GUI-buttons using similar controls, one zooms in and out in the 3D viewport. The GUI viewport and screen layout are fully user-customizable. It is possible to set up the interface for specific tasks such as video editing or UV mapping or texturing by hiding features not used for the task.


Rendering engines


Cycles

Cycles is a path-tracing
render engine Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be define ...
that is designed to be interactive and easy to use, while still supporting many features. It has been included with Blender since 2011, with the release of Blender 2.61. Cycles supports with AVX, AVX2 and AVX-512 extensions, as well as CPU acceleration in modern hardware.


GPU rendering

Cycles supports GPU rendering, which is used to speed up rendering times. There are three GPU rendering modes: CUDA, which is the preferred method for older Nvidia graphics cards; OptiX, which utilizes the hardware ray-tracing capabilities of Nvidia's Turing architecture & Ampere architecture; and OpenCL, which supports rendering on AMD
Radeon Radeon () is a brand of computer products, including graphics processing units, random-access memory, RAM disk software, and solid-state drives, produced by Radeon Technologies Group, a division of AMD. The brand was launched in 2000 by ATI Tech ...
graphics cards (with added Intel Iris and Xe support in 2.92). The toolkit software associated with these rendering modes does not come within Blender and needs to be separately installed and configured as per their respective source instructions. Multiple GPUs are also supported, which can be used to create a render farm—having multiple GPUs, however, does not increase the available memory since each GPU can only access its own memory. Since Version 2.90, this limitation of SLI cards is broken with Nvidia's NVlink. Apple's Metal API got initial implementation in blender 3.1 for Apple computers with M1 chips and AMD graphics cards. A Benchmark of Blender 3.2 shows great advantages of long supported CUDA against newer API OptiX and brand new HIP for AMD Hardware. Some Improvements in performance will be available for HIP and OptiX in Blender 3.3 and 3.4. Support for Intel Arc GPUs arrived in Blender 3.3 LTS.


Integrator

The integrator is the core rendering algorithm used for lighting computations. Cycles currently supports a path tracing integrator with direct light sampling. It works well for a variety of lighting setups, but it is not as suitable for caustics and certain other complex lighting situations. Rays are traced from the camera into the scene, bouncing around until they find a light source (a lamp, an object material emitting light, or the world background), or until they are simply terminated based on the number of maximum bounces determined in the light path settings for the renderer. To find lamps and surfaces emitting light, both indirect light sampling (letting the ray follow the surface bidirectional scattering distribution function, or BSDF) and direct light sampling (picking a light source and tracing a ray towards it) are used.


=The two types of integrators

= # The default path tracing integrator is a "pure" path tracer. This integrator works by sending several
light rays In optics a ray is an idealized geometrical model of light, obtained by choosing a curve that is perpendicular to the ''wavefronts'' of the actual light, and that points in the direction of energy transfer, energy flow. Rays are used to model t ...
that act as photons from the camera out into the scene. These rays will eventually hit either: a light source, an object, or the world background. If these rays hit an object, they will bounce based on the angle of impact, and continue bouncing until a light source has been reached or until a maximum number of bounces, as determined by the user, which will cause it to terminate and result in a black, unlit pixel. Multiple rays are calculated and averaged out for each pixel, a process known as "sampling". This sampling number is set by the user and greatly affects the final image. Lower sampling often results in more noise and has the potential to create "fireflies" (which are uncharacteristically bright pixels), while higher sampling greatly reduces noise, but also increases render times. # The alternative is a branched path tracing integrator, which works mostly the same way. Branched path tracing splits the light rays at each intersection with an object according to different surface components, and takes all lights into account for shading instead of just one. This added complexity makes computing each ray slower but reduces noise in the render, especially in scenes dominated by direct (one-bounce) lighting.


Open Shading Language

Blender users can create their own nodes using the Open Shading Language (OSL), although it is important to note that this feature is not supported by GPUs.


Materials

Materials define the look of meshes, NURBS curves, and other geometric objects. They consist of three shaders to define the mesh's surface appearance, volume inside, and surface displacement.


=Surface shader

= The ''surface shader'' defines the light interaction at the surface of the mesh. One or more bidirectional scattering distribution functions, or BSDFs, can specify if incoming light is
reflected Reflection or reflexion may refer to: Science and technology * Reflection (physics), a common wave phenomenon ** Specular reflection, reflection from a smooth surface *** Mirror image, a reflection in a mirror or in water ** Signal reflection, in ...
, refracted into the mesh, or absorbed. The alpha value is one measure of translucency.


=Volume shader

= When the surface shader does not reflect or absorb light, it enters the volume (light transmission). If no volume shader is specified, it will pass straight through (or be refracted, see refractive index or IOR) to another side of the mesh. If one is defined, a ''volume shader'' describes the light interaction as it passes through the volume of the mesh. Light may be
scattered Scattered may refer to: Music * ''Scattered'' (album), a 2010 album by The Handsome Family * "Scattered" (The Kinks song), 1993 * "Scattered", a song by Ace Young * "Scattered", a song by Lauren Jauregui * "Scattered", a song by Green Day from ' ...
, absorbed, or even emitted at any point in the volume.


=Displacement shader

= The shape of the surface may be altered by ''displacement shaders''. In this way, textures can be used to make the mesh surface more detailed. Depending on the settings, the displacement may be virtual-only modifying the
surface normals In geometry, a normal is an object such as a line, ray, or vector that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the (infinite) line perpendicular to the tangent line to the curve at ...
to give the impression of displacement (also known as bump mapping) – real, or a combination of real displacement with bump mapping.


EEVEE

EEVEE (or Eevee) is a real-time PBR renderer included in Blender from version 2.8. This render engine was given the nickname Eevee, after the Pokémon. The name was later made into the backronym "Extra Easy Virtual Environment Engine" or EEVEE.


Workbench

Using the default 3D viewport drawing system for modeling, texturing, etc.


External renderers

Free and open-source Free and open-source software (FOSS) is a term used to refer to groups of software consisting of both free software and open-source software where anyone is freely licensed to use, copy, study, and change the software in any way, and the source ...
: * Mitsuba Renderer * YafaRay (previously Yafray) * LuxCoreRender (previously LuxRender) * Appleseed Renderer * POV-Ray * NOX Renderer *Armory3D – a free and open source
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
for Blender written in Haxe * Radeon ProRender – Radeon ProRender for Blender *Malt Render – a non-photorealistic renderer with GLSL shading capabilities Proprietary: * Pixar RenderMan – Blender render addon for RenderMan * Octane Render – OctaneRender plugin for Blender * Indigo Renderer – Indigo for Blender * V-Ray – V-Ray for Blender, V-Ray Standalone is needed for rendering * Maxwell Render – B-Maxwell addon for Blender * Thea Render – Thea for Blender * Corona Renderer – Blender To Corona exporter, Corona Standalone is needed for rendering


Development

Since the opening of the source code, Blender has experienced significant refactoring of the initial codebase and major additions to its feature set. Improvements include an animation system refresh; a stack-based modifier system; an updated particle system (which can also be used to simulate hair and fur); fluid dynamics; soft-body dynamics; GLSL shaders support in the game engine; advanced UV unwrapping; a fully recoded render pipeline, allowing separate render passes and "render to texture"; node-based material editing and compositing; and projection painting. Part of these developments was fostered by Google's
Summer of Code The Google Summer of Code, often abbreviated to GSoC, is an international annual program in which Google awards stipends to contributors who successfully complete a free and open-source software coding project during the summer. , the program is ...
program, in which the Blender Foundation has participated since 2005. Historically, Blender has used Phabricator to manage its development but due to the announcement in 2021 that Phabricator would be discontinued, the Blender Institute began work on migrating to another software in early 2022. After extensive debate on what software it should choose it was finally decided to migrate to Gitea. The migration from Phabricator to Gitea is currently a work in progress.


Blender 2.8

Official planning for the next major revision of Blender after the 2.7 series began in the latter half of 2015, with potential targets including a more configurable UI (dubbed "Blender 101"), support for Physically based rendering (PBR) (dubbed EEVEE for "Extra Easy Virtual Environment Engine") to bring improved realtime 3D graphics to the viewport, allowing the use of C++11 and C99 in the codebase, moving to a newer version of
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
and dropping support for versions before 3.2, and a possible overhaul of the particle and constraint systems. Blender Internal renderer has been removed from 2.8. ''Code Quest'' was a project started in April 2018 set in Amsterdam, at the Blender Institute. The goal of the project was to get a large development team working in one place, in order to speed up the development of Blender 2.8. By June 29, 2018, the Code Quest project ended, and on July 2, the alpha version was completed. Beta testing commenced on November 29, 2018, and was anticipated to take until July 2019. Blender 2.80 was released on July 30, 2019.


Cycles X

On April 23, 2021, the Blender Foundation announced the Cycles X project, where they improved the Cycles architecture for future development. Key changes included a new kernel, removal of default tiled rendering (replaced by progressive refine), removal of branched path tracing, and the removal of OpenCL support. Volumetric rendering was also replaced with better algorithms. Cycles X had only been accessible in an experimental branch until September 21, 2021, when it was merged into the master build.


Support

Blender is extensively documented on its website. There are also a number of online communities dedicated to support, such as the Blender Stack Exchange.


Modified versions

Due to Blender's open-source nature, other programs have tried to take advantage of its success by repackaging and selling cosmetically modified versions of it. Examples include IllusionMage, 3DMofun, 3DMagix, and Fluid Designer, the latter being recognized as Blender-based.


Use in industry

* Blender started as an in-house tool for NeoGeo, a Dutch commercial animation company. * The first large professional project that used Blender was '' Spider-Man 2'', where it was primarily used to create
animatic A storyboard is a graphic organizer that consists of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. The storyboarding process, in the ...
s and pre-visualizations for the
storyboard A storyboard is a graphic organizer that consists of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. The storyboarding process, i ...
department. * The French-language film '' Friday or Another Day'' (') was the first 35 mm feature film to use Blender for all the special effects, made on Linux workstations. It won a prize at the Locarno International Film Festival. The special effects were by Digital Graphics of Belgium. * Tomm Moore's '' The Secret of Kells'', which was partly produced in Blender by the Belgian studio Digital Graphics, has been nominated for an Oscar in the category " Best Animated Feature Film". * Blender has also been used for shows on the History Channel, alongside many other professional 3D graphics programs. * '' Plumíferos'', a commercial animated feature film created entirely in Blender, had premiered in February 2010 in Argentina. Its main characters are
anthropomorphic Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics t ...
talking animals. * Blender is used by NASA for many publicly available 3D models. Many 3D models on NASA's 3D resources page are in a native .blend format. * Special effects for episode 6 of ''
Red Dwarf ''Red Dwarf'' is a British science fiction comedy franchise created by Rob Grant and Doug Naylor, which primarily consists of a television sitcom that aired on BBC Two between 1988 and 1999, and on Dave since 2009, gaining a cult following. T ...
'' season X, screened in 2012, were created using Blender as confirmed by Ben Simonds of Gecko Animation. * Blender was used for previsualization in '' Captain America: The Winter Soldier.'' * Some promotional artwork for '' Super Smash Bros. for Nintendo 3DS and Wii U'' was partially created using Blender. * The alternative hip-hop group Death Grips has used Blender to produce music videos. A screenshot from the program is briefly visible in the music video for ''Inanimate Sensation''. * The visual effects for the TV series '' The Man in the High Castle'' were done in Blender, with some of the particle simulations relegated to Houdini. * NASA also used Blender to develop an interactive web application
Experience Curiosity Experience Curiosity is an interactive web application developed by NASA's Jet Propulsion Laboratory to celebrate the third anniversary of the ''Curiosity'' rover landing on Mars. This 3D serious game makes it possible to operate the rover, control ...
to celebrate the 3rd anniversary of the ''Curiosity'' rover landing on Mars. This app makes it possible to operate the rover, control its cameras and the robotic arm and reproduces some of the prominent events of the Mars Science Laboratory mission. The application was presented at the beginning of the WebGL section on
SIGGRAPH SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia ...
2015. * Blender was used for both CGI and compositing for the movie '' Hardcore Henry''. * The visual effects in the feature film ''Sabogal'' were done in Blender. * VFX supervisor Bill Westenhofer used Blender to create the character "
Murloc Thrall is a fictional character who appears in the '' Warcraft'' series of video games by Blizzard Entertainment. Within the series, Thrall is an orc shaman who served for a time as a Warchief of the Horde, one of the major factions of the ' ...
" in the 2016 film ''Warcraft''. * Director
David F. Sandberg David F. Sandberg (born 21 January 1981) is a Swedish filmmaker. He is best known for his collective no-budget horror short films under the online pseudonym ''ponysmasher'' and for his 2016 directorial debut '' Lights Out'', based on his 2013 a ...
used Blender for multiple shots in ''
Lights Out Lights Out may refer to: Events and times * Institutional, and thence colloquial, term for bedtime *Lights Out (event), an event in the UK on 4 August 2014 to commemorate the start of World War I * Lights Out Hong Kong, a campaign to protest air ...
'', and '' Annabelle: Creation''. * Blender was used for parts of the credit sequences in '' Wonder Woman'' * Blender was used for doing the animation in the film ''
Cinderella the Cat ''Cinderella the Cat'' (Italian: ''Gatta Cenerentola'') is a 2017 Italian adult animated crime drama film directed by Alessandro Rak (who previously directed '' The Art of Happiness''), Ivan Cappiello, Marino Guarnieri and Dario Sansone, loosely b ...
''. * VFX Artist Ian Hubert used Blender for the science fiction film
Prospect Prospect may refer to: General * Prospect (marketing), a marketing term describing a potential customer * Prospect (sports), any player whose rights are owned by a professional team, but who has yet to play a game for the team * Prospect (mining ...
. * The 2018 film '' Next Gen'' was fully created in Blender by Tangent Animation. A team of developers worked on improving Blender for internal use, but it is planned to eventually add those improvements to the official Blender build. * The 2019 film '' I Lost My Body'' was largely animated using Blender's Grease Pencil tool by drawing over CGI animation allowing for a real sense of camera movement that is harder to achieve in purely traditionally drawn animation. * Ubisoft Animation Studio will use Blender to replace its internal content creation software starting in 2020. *
Khara Khara can refer to Places * Khara, Iran, a village in Isfahan Province, Iran * Khara-Khoto, the ruins of a medieval city in western Mongolia * Khara, Pakistan, a town in Punjab, Pakistan * Khara, Nepal, a village in Nepal * Khara, Raebareli, a vil ...
and its child company Project Studio Q are trying to replace their main tool, 3ds Max, with Blender. They started "field verification" of Blender during their ongoing production of '' Evangelion: 3.0+1.0''. They also signed up as Corporate Silver and Bronze members of Development Fund. *The 2020 film '' Wolfwalkers'' was partially created using Blender. *In 2021 SPA Studios started hiring Blender artists and as of 2022, contributes to Blender Development. * The 2021 Netflix production Maya and the Three was created using Blender. * Warner Bros. Animation started hiring Blender artists in 2022. * VFX company Makuta VFX used Blender for the VFX for Indian blockbuster RRR.


Open projects

Since 2005, every 1–2 years the Blender Foundation has announced a new creative project to help drive innovation in Blender. In response to the success of the first open movie project, ''
Elephants Dream ''Elephants Dream'' (code-named Project Orange during production and originally titled ''Machina'') is a 2006 Dutch Computer animation, computer animated science fiction fantasy Experimental film, experimental short film produced by Blender Founda ...
'', in 2006, the
Blender Foundation The Blender Foundation is a Dutch nonprofit organization (Stichting) responsible for the development of Blender, an open source 3D content-creation program. The foundation has distributed the animated films '' Elephants Dream'' (2006), ''Big Bu ...
founded the Blender Institute to be in charge of additional projects, with two projects announced at first: '' Big Buck Bunny'', also known as Project Peach (a "furry and funny" short open animated film project); and '' Yo Frankie!'', or Project Apricot, an open game utilizing the Crystal Space
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
that reused some of the assets created for ''Big Buck Bunny''.


''Elephants Dream'' (Project Orange)

In September 2005, some of the most notable Blender artists and developers began working on a short film using primarily free software, in an initiative known as the Orange Movie Project hosted by the Netherlands Media Art Institute (NIMk). The codename, " Orange", about the fruit, started the trend of giving each project a different fruity name. The resulting film, ''Elephants Dream'', premiered on March 24, 2006.


''Big Buck Bunny'' (Project Peach)

On October 1, 2007, a new team started working on a second open project, "Peach", for the production of the short movie ''Big Buck Bunny''. This time, however, the creative concept was different. Instead of the deep and mystical style of ''Elephants Dream'', things are more "funny and furry" according to the official site. The movie had its premiere on April 10, 2008. This later made its way to
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
's Nintendo Video in May 2012.


''Yo Frankie!'' (Open ''Game'' Project: Apricot)

"Apricot" was the project name for the production of a game based on the universe and characters of the Peach movie ('' Big Buck Bunny'') using free software, including the Crystal Space framework. The resulting game is titled ''Yo Frankie!''. The project started on February 1, 2008, and development was completed at the end of July. A finalized product was expected at the end of August; however, the release was delayed. The game was eventually released on December 9, 2008, under either the
GNU GPL The GNU General Public License (GNU GPL or simply GPL) is a series of widely used free software licenses that guarantee end users the four freedoms to run, study, share, and modify the software. The license was the first copyleft for general us ...
or
LGPL The GNU Lesser General Public License (LGPL) is a free-software license published by the Free Software Foundation (FSF). The license allows developers and companies to use and integrate a software component released under the LGPL into their own ...
, with all content being licensed under
Creative Commons Creative Commons (CC) is an American non-profit organization and international network devoted to educational access and expanding the range of creative works available for others to build upon legally and to share. The organization has release ...
Attribution 3.0.


''Sintel'' (Project Durian)

The Blender Foundation's Project
Durian The durian (, ) is the edible fruit of several tree species belonging to the genus ''Durio''. There are 30 recognised ''Durio'' species, at least nine of which produce edible fruit. ''Durio zibethinus'', native to Borneo and Sumatra, is the onl ...
(in keeping with the tradition of fruits as code names) was this time chosen to make a fantasy action epic of about twelve minutes in length, starring a teenage girl and a young
dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
as the main characters. The film premiered online on September 30, 2010. A game based on ''Sintel'' was officially announced on Blenderartists.org on May 12, 2010. Many of the new features integrated into Blender 2.5 and beyond were a direct result of Project Durian.


''Tears of Steel'' (Project Mango)

On October 2, 2011, the fourth open movie project, codenamed "Mango", was announced by the
Blender Foundation The Blender Foundation is a Dutch nonprofit organization (Stichting) responsible for the development of Blender, an open source 3D content-creation program. The foundation has distributed the animated films '' Elephants Dream'' (2006), ''Big Bu ...
. A team of artists assembled using an open call of community participation. It is the first Blender open movie to use live action as well as CG. Filming for Mango started on May 7, 2012, and the movie was released on September 26, 2012. As with the previous films, all footage, scenes and models were made available under a free content compliant
Creative Commons Creative Commons (CC) is an American non-profit organization and international network devoted to educational access and expanding the range of creative works available for others to build upon legally and to share. The organization has release ...
license. According to the film's press release, "The film's premise is about a group of warriors and scientists, who gather at the ' Oude Kerk' in Amsterdam to stage a crucial event from the past, in a desperate attempt to rescue the world from destructive robots."


''Cosmos Laundromat: First Cycle'' (Project Gooseberry)

On January 10, 2011, Ton Roosendaal announced that the fifth open movie project would be codenamed "
Gooseberry Gooseberry ( or (American and northern British) or (southern British)) is a common name for many species of ''Ribes'' (which also includes currants), as well as a large number of plants of similar appearance. The berries of those in the genu ...
" and that its goal would be to produce a feature-length animated film. He speculated that production would begin sometime between 2012 and 2014. The film was to be written and produced by a coalition of international animation studios. The studio lineup was announced on January 28, 2014, and production began soon thereafter. As of March 2014, a moodboard had been constructed and development goals set. The initial ten minute pilot was released on YouTube on August 10, 2015. It won the
SIGGRAPH SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia ...
2016 Computer Animation Festival Jury's Choice award.


''Glass Half''

On November 13, 2015, ''Glass Half'' was released in HD format. This project demonstrates real-time rendering capabilities using
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
for 3D
cartoon A cartoon is a type of visual art that is typically drawn, frequently animated, in an unrealistic or semi-realistic style. The specific meaning has evolved over time, but the modern usage usually refers to either: an image or series of images ...
animation. It also marks the end of the fruit naming scheme. ''Glass Half'' was financed by the Blender Foundation with proceeds from the Blender Cloud. It is a short, roughly three-minute long comedy in a
gibberish Gibberish, also called jibber-jabber or gobbledygook, is speech that is (or appears to be) nonsense. It may include speech sounds that are not actual words, pseudowords, or language games and specialized jargon that seems nonsensical to outsider ...
language that addresses subjectivity in art.


''Caminandes''

''Caminandes'' is a series of animated short films envisioned by Pablo Vazquez of Argentina. It centers on a llama named Koro in Patagonia and his attempts to overcome various obstacles. The series only became part of the Open Movie Project starting with the second episode. * ''Caminandes 1: Llama Drama'' (2013) * ''Caminandes 2: Gran Dillama'' (2013) * ''Caminandes 3: Llamigos'' (2016)


''Agent 327: Operation Barbershop''

''Agent 327: Operation Barbershop'' is a three-minute teaser released on May 15, 2017, for a planned full-length animated feature. The three-minute teaser is uploaded to YouTube by the official Blender Studio channel. Co-directed by Colin Levy and Hjalti Hjálmarsson, it is based on the classic Dutch
comic a Media (communication), medium used to express ideas with images, often combined with text or other visual information. It typically the form of a sequence of Panel (comics), panels of images. Textual devices such as speech balloons, Glo ...
series Agent 327. This teaser film also acts as a proof-of-concept to attract funding for the full-length animated feature. ''Agent 327: Operation Barbershop'' showcases the latest technology of Cycles engine, the render engine that has been included in Blender since 2011. Assets from this teaser have been released under Creative Commons license via Blender Cloud.


''Hero''

''Hero'' is the first open movie project to demonstrate the capabilities of the ''Grease Pencil'', a 2D animation tool in Blender 2.8. It was put on YouTube on April 16, 2018. It has a roughly four-minute runtime, which includes over a minute of "behind-the-scenes" "making-of" footage. It showcases the art of Spanish animator Daniel Martínez Lara.


''Spring''

''"Spring is the story of a shepherd girl and her dog, who face ancient spirits to continue the cycle of life. This poetic and visually stunning short film was written and directed by Andy Goralczyk, inspired by his childhood in the mountains of Germany."'' On October 25, 2017, an animated short film named ''Spring'' was announced. ''Spring'' was released April 4, 2019. Its purpose was to test Blender 2.8's capabilities before its official release.


''Coffee Run''

"''Fueled by caffeine, a young woman runs through the bittersweet memories of her past relationship.''" On May 29, 2020, the open movie ''Coffee Run'' was released. It was the first open movie to be rendered in the EEVEE render engine. It was released on July 30, 2019.


''Settlers''

A collection of assets and animated scenes created by the Blender Studio in 2020, with an emphasis on expressive non-photorealistic rendering and experimental shading. All assets created for this are freely available to all.


''Sprite Fright''

''Sprite Fright'' is the 13th open movie. It is set in Britain and draws inspiration from 1980's horror comedy. It is directed by Pixar story artist Mathew Luhn with Hjalti Hjalmarsson. It is about a group of teenagers being attacked and killed by Sprites after they litter the forest. It premiered at Eye Film in the Netherlands on 28 October 2021 and was publicly released on Blender Studio and YouTube on 29 October 2021.


''Charge''

An upcoming cinematic short with an emphasis on
photo-realism Photorealism is a genre of art that encompasses painting, drawing and other graphic media, in which an artist studies a photograph and then attempts to reproduce the image as realistically as possible in another Medium (arts), medium. Although ...
. The short will take place in Iceland and will be intended to improve Blender's PBR texturing workflow.


Online services


Blender Foundation


Blender Studio

The Blender Studio platform, launched in March 2014 as Blender Cloud, is a subscription-based cloud computing platform where members can access Blender add-ons, courses and to keep track of the production of Blender Studio's open movies. It is currently operated by the Blender Studio, formerly a part of the Blender Institute. It was launched to promote and fundraiser for '' Project: Gooseberry'', and is intended to replace the selling of DVDs by the
Blender Foundation The Blender Foundation is a Dutch nonprofit organization (Stichting) responsible for the development of Blender, an open source 3D content-creation program. The foundation has distributed the animated films '' Elephants Dream'' (2006), ''Big Bu ...
with a subscription-based model for file hosting, asset sharing and collaboration. Blender Add-ons included in Blender Studio are CloudRig, Blender Kitsu, Contact sheet Add-on, Blender Purge and Shot Builder. It was rebranded from Blender Cloud to Blender Studio on 22 October 2021.


The Blender Development Fund

The Blender development fund is a
subscription The subscription business model is a business model in which a customer must pay a recurring price at regular intervals for access to a product or service. The model was pioneered by publishers of books and periodicals in the 17th century, and ...
where individuals and companies can fund Blender's development. Corporate members include
Epic Games Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, M ...
, Nvidia, Microsoft, Apple, Unity, Intel,
Decentraland ''Decentraland'' is a 3D virtual world browser-based platform. Users may buy virtual plots of land in the platform as NFTs via the MANA cryptocurrency, which uses the Ethereum blockchain.
, Amazon Web Services,
Meta Meta (from the Greek μετά, '' meta'', meaning "after" or "beyond") is a prefix meaning "more comprehensive" or "transcending". In modern nomenclature, ''meta''- can also serve as a prefix meaning self-referential, as a field of study or ende ...
, AMD,
Adobe Adobe ( ; ) is a building material made from earth and organic materials. is Spanish for ''mudbrick''. In some English-speaking regions of Spanish heritage, such as the Southwestern United States, the term is used to refer to any kind of e ...
and many more. You can also provide one time donations to Blender. It supports Bank Transfer, PayPal and
Cryptocurrency A cryptocurrency, crypto-currency, or crypto is a digital currency designed to work as a medium of exchange through a computer network that is not reliant on any central authority, such as a government or bank, to uphold or maintain it. It i ...
.


Blender ID

The Blender ID is a unified login for Blender software and service users, providing a login for Blender Studio, the Blender Store, the Blender Conference, Blender Network, Blender Development Fund, and the Blender Foundation Certified Trainer Program.


Blender Open Data

The Blender Open Data is a platform to collect, display, and query benchmark data produced by the Blender community with related Blender Benchmark software.


Blender Network

The Blender Network was an online platform to enable online professionals to conducts business with Blender and provide online support. It was terminated on 31 March 2021.


Blender Store

A store to buy Blender merchandise, such as shirts, socks, beanies, etc.


Blender Community

There are several communities around Blender, such as BlenderArtists and Blender Market. All user communities are independent from blender.org and Blender Foundation.


See also

* ManuelbastioniLAB, a Blender add-on for the parametric 3D modeling of photorealistic humanoid characters * MakeHuman * List of free and open-source software packages


References


Further reading

* * *


External links

* {{Authority control 1995 software 3D animation software 3D graphics software 3D computer graphics software for Linux 3D rendering software for Linux AmigaOS 4 software Articles containing video clips Blender Foundation Computer science in the Netherlands Computer-aided design software for Linux Cross-platform free software Formerly proprietary software Free 3D graphics software Free computer-aided design software Free software programmed in C Free software programmed in C++ Free software programmed in Python Global illumination software Information technology in the Netherlands Visual effects software IRIX software MacOS graphics-related software MorphOS software Motion graphics software for Linux Portable software Software that uses FFmpeg Technical communication tools Video game development software Windows graphics-related software 2D animation software Free and open-source software